Project Chimera is a game I worked on with two friends as a class project at CU Boulder. It is a platforming game with a cartoon shading style. It is built in C++ with OpenGL and the Bullet physics engine. My first task on this project was using the Autodesk FBX SDK to write a program to convert FBX files to our own format. My contributions also included general engine architecture design, creating a scenegraph implementation, parts of the rendering pipeline and the animation system. The animation system includes functionality for moving objects, such as platforms, animating the character model with skeletal animation, and blending animations based on player movement.

