Tron

3D Tron was a 2 person final project for my intro to computer graphics class at CU Boulder. I created the player models, worked on the player control, and graphical elements of the game. I created the player models using Maya. More screenshots of the game can be seen on the gallery page.

Graphical Techniques I implemented:

  • Custom Colored player models
  • Bloom
  • Particle Explosions
  • Parsing 3D files for player models and shaders to display them
Custom colors for the characters, using fragment shaders to set colors only to specific parts of the character model.
Particle based explosion effect when player crashes into the enemy’s trail.